My Demos |
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Saturday, 14 October, 2006, 08:08 PM The newest demo first, my Terrain demo. Currently working on this one so please keep checking back for updatesFeatures:- + 1024*1024 point heightmap terrain + Heightmap generated randomly at first run and loaded from disk at subsequent runs + Randomly generated hills + first-person camera to traverse terrain( use arrow keys and right-shift to run) + bilinear interpolation for smooth traversal (I loved working that bit out) + GLSL shaders + Texture blending (via GLSL shaders) + Basic LOD + Frustum culling + Mouselook + 20 randomly moving enemies who shoot randomly + MD2 models incorporating interpolation of animation + first-person paint-ball gun. shoots individual paint-balls or right click-for machine-gun mode + skybox + Fog + bullets will not go through the terrain + first implementation of HUD radar and other such malarkey Cel Shading Demo This is my Cel-Shading demo. It`s probably more accurately described of a port to LWJGL of the NeHe tutorial on cel shading. nothing more to say about this one really, just take a look |
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