WarmTart
My Demos
Saturday, 14 October, 2006, 08:08 PM
The newest demo first, my Terrain demo. Currently working on this one so please keep checking back for updates

Features:-

+ 1024*1024 point heightmap terrain
+ Heightmap generated randomly at first run and loaded from disk at subsequent runs
+ Randomly generated hills
+ first-person camera to traverse terrain( use arrow keys and right-shift to run)
+ bilinear interpolation for smooth traversal (I loved working that bit out)
+ GLSL shaders
+ Texture blending (via GLSL shaders)
+ Basic LOD
+ Frustum culling
+ Mouselook
+ 20 randomly moving enemies who shoot randomly
+ MD2 models incorporating interpolation of animation
+ first-person paint-ball gun. shoots individual paint-balls or right click-for machine-gun mode
+ skybox
+ Fog
+ bullets will not go through the terrain
+ first implementation of HUD radar

and other such malarkey
















Cel Shading Demo

This is my Cel-Shading demo. It`s probably more accurately described of a port to LWJGL of the NeHe tutorial on cel shading.


nothing more to say about this one really, just take a look